Tuesday, 7 January 2014

Friends are like umbreallas 6

I did a map over the main sequence so that I could put down the rules of the white space, and show the journey in one go. To me it was really clear what was going on, but I didn't know if it would work for everyone else, so I asked two people; one that is fully into the project and another that knows about it, but isn't really in the process. It made perfect sense to the person that was on the project, but the other person pointed out a few things that confused them - which I added in so that if I hand it to a brand new new crew member I don't have to explain everything A-B-C style. It was always meant to go together with the animatic and storyboards, but it was nice to get feedback from someone that didn't remember either so I could get what would be confusing to someone new as the map was bluntly obvious to me, and my team mate understood it just fine.




I got told that since my backgrounds are mainly white I don't have to do actual layouts for it, because really, what are you going to do about a white background than just hand someone a white paper?
I found that instead I have to treat the scenes as props, design them first then place them how I need them.

I started out with the merry-go-round since its the first object we get to see.
My tutor mentioned that amusement parks are more exciting at night, so I thought I'd add some more purple into the design so it hints more to a night scene and the lights on the merry go round stands out a little more. I will have a chat with my background artist about what to do with the colors.



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