Thursday 30 January 2014

Friends are like Umbrellas 8



Revisited the animatic as I got some feedback saying that some parts were a bit off.

Another tutor made me change the colors so that they all went along with one another, as well as making new costumes for the castle scene so it would look more like a party. I didn't want to confuse people by changing the outfits around too much, so I decided to not change the colors and overall shapes of them, also unfortunate as it is I do not have the luxury of spending a long time on doing pre production and play with things in a grand fashion unless I plan to kill off my animators during this production. I know they could be capable of animating something more complicated but we simply do not have the time to play as much as I'd like.

I managed to re color all the sheets I previously had as well as making a new one that is for the marry go round horses because I realized that I didn't have one.

Tuesday 7 January 2014

Friends are like umbrellas 7, Crocodile tears 2

I decided to take a day away from the studio to do work, I find that I need a balance between being in and not being in. I simply can't be in constantly unless I plan to go insane.

I did inbetween animation and a background for Crocodile tears. It was supposed to have trees in it, but he said he didn't like it, although I think I might try to do another version with trees and not make them black, use colors instead, like the buildings - because to me it looks too empty, and especially when they are supposed to be in a park and the previous scene has tonnes of trees in it.



Then I tackled my own project. I didn't like my previous color key page so I made a new one which I like much better. Also I traced the 3D models Conner gave me so that I have a 2D reference people can work from on the props. I got the scooter and the umbrella, still need to do the broken umbrella, but for that I need to speak a bit with Conner again and ask him to tweak the 3D model and I need to check on the person that is supposed to design the water dragon since I am still missing that character - I'll also need a reference sheet for Roy, the boy at the end.




Friends are like umbreallas 6

I did a map over the main sequence so that I could put down the rules of the white space, and show the journey in one go. To me it was really clear what was going on, but I didn't know if it would work for everyone else, so I asked two people; one that is fully into the project and another that knows about it, but isn't really in the process. It made perfect sense to the person that was on the project, but the other person pointed out a few things that confused them - which I added in so that if I hand it to a brand new new crew member I don't have to explain everything A-B-C style. It was always meant to go together with the animatic and storyboards, but it was nice to get feedback from someone that didn't remember either so I could get what would be confusing to someone new as the map was bluntly obvious to me, and my team mate understood it just fine.




I got told that since my backgrounds are mainly white I don't have to do actual layouts for it, because really, what are you going to do about a white background than just hand someone a white paper?
I found that instead I have to treat the scenes as props, design them first then place them how I need them.

I started out with the merry-go-round since its the first object we get to see.
My tutor mentioned that amusement parks are more exciting at night, so I thought I'd add some more purple into the design so it hints more to a night scene and the lights on the merry go round stands out a little more. I will have a chat with my background artist about what to do with the colors.